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Proportions of the male human body

Proportions of the male human body

by ★ Admin | May 30, 2021 | 3D Modeling Fundamentals, Geometry & CG Basics

The common mistake with the modeling of the human body is not following the anatomy proportions. The scheme shows the anatomy of the human male body. The measuring unit is the one head height. Usually, the average man’s tall the of 7 – 8 heads height. The...
Types of cylinder cap triangulation

Types of cylinder cap triangulation

by ★ Admin | May 29, 2021 | 3D Modeling Fundamentals, Geometry & CG Basics

The scheme shows four types of cylinder triangulation: The first example named “Star”. This is a standard triangulation method. All the edges connected to the central vertex. This approach allows conveniently selecting the edge loops and use a chamfer. The...
Cylinder Cap Topology: Create Clean Central Loops in 3D Modeling

Cylinder Cap Topology: Create Clean Central Loops in 3D Modeling

by ★ Admin | May 29, 2021 | 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques

Why you should use an even quantity number of the edge in the cylinder cap? Here are some reasons: It will provide two crossed central loops in the cap middle; Even numbers are simple to remember and count; Easily to insert extra edges with saving the central loops;...
Redirection of the edge and polygon loops

Redirection of the edge and polygon loops

by ★ Admin | May 27, 2021 | 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques

The image shows the way of the loop redirection on the topology. The image shows three examples of the 5×5 topology areas: The first example shows the area with no directed loop; The second one shows a topology with a redirected polygon loop; The third scheme...
Facial Topology: Circular Loops around Muscles

Facial Topology: Circular Loops around Muscles

by ★ Admin | May 25, 2021 | 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques

Facial topology plays a crucial role in 3D modeling to achieve realistic facial expressions. One of the key principles of modeling the face topology is to create circular loops around the muscle structures. By doing so, it is easier to animate the face and create...
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