by ★ Admin | May 25, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides
The arms IK rigging The picture shows three schemes of simple rigged human arms. ✘ Straight arm with a straight rig In the first example, the arm and rig are directed strictly straight. It is not correct, because, it can cause issues with the direction of the inverse...
by ★ Admin | May 24, 2021 | 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques
Circular holes are one of the most used types of holes in 3d modeling.In this short tutorial, we will create a circular hole that has eight edges (octagon). 1. To get started, create a quad polygon;2. Add two support edges;3. Add two perpendicular edges, crossing...
by ★ Admin | May 24, 2021 | 3D Modeling Fundamentals, Geometry & CG Basics
A non-manifold geometry is a mesh that cannot be unfolded into a flat surface with one directed normals and can not exist in the real world. On the image, you can see the most common types of non-manifold geometry. Let’s take a closer look at each of them....
by ★ Admin | May 23, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides
The example of an advanced human character torso rig. This rig scheme includes two joints of the jaw, two for the neck, five for the spine (including root joint), and two joints for the pelvis. An example of the bones naming structure: jaw aim;jaw; neck_top;neck_base;...
by ★ Admin | May 23, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides
The proper and convenient naming of bones in a human rig directly affects the comfort and speed of working with it. The picture shows a simple rig of a human character with easy-to-understand bone names. The naming is based on simplified names for the bones of a real...
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