CGTyphoon logo white 256x70
  • Topology
  • Rigging
  • Fundamentals
  • Software
  • Animation
  • 3D Printing
  • Blog
  • About
  • Contact
The principles of IK human arms and legs rigging

The principles of IK human arms and legs rigging

by ★ Admin | May 25, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides

The arms IK rigging The picture shows three schemes of simple rigged human arms. ✘ Straight arm with a straight rig In the first example, the arm and rig are directed strictly straight. It is not correct, because, it can cause issues with the direction of the inverse...
How to create an octagon hole in the 3d mesh

How to create an octagon hole in the 3d mesh

by ★ Admin | May 24, 2021 | 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques

Circular holes are one of the most used types of holes in 3d modeling.In this short tutorial, we will create a circular hole that has eight edges (octagon). 1. To get started, create a quad polygon;2. Add two support edges;3. Add two perpendicular edges, crossing...
Types of non-manifold geometry

Types of non-manifold geometry

by ★ Admin | May 24, 2021 | 3D Modeling Fundamentals, Geometry & CG Basics

A non-manifold geometry is a mesh that cannot be unfolded into a flat surface with one directed normals and can not exist in the real world. On the image, you can see the most common types of non-manifold geometry. Let’s take a closer look at each of them....
Advanced human torso rig

Advanced human torso rig

by ★ Admin | May 23, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides

The example of an advanced human character torso rig. This rig scheme includes two joints of the jaw, two for the neck, five for the spine (including root joint), and two joints for the pelvis. An example of the bones naming structure: jaw aim;jaw; neck_top;neck_base;...
Bones naming in the human character rig

Bones naming in the human character rig

by ★ Admin | May 23, 2021 | Character Rigging Tutorials, Skinning & IK/FK Guides

The proper and convenient naming of bones in a human rig directly affects the comfort and speed of working with it. The picture shows a simple rig of a human character with easy-to-understand bone names. The naming is based on simplified names for the bones of a real...
« Older Entries
Next Entries »

Recent Posts

  • Complete AI to 3D Print Figurine Workflow
  • AI for 3D Modeling: Best Tools, Generators & How to Create 3D Models with AI
  • Human Knee Topology for Animation – Proper Edge Flow & Deformation Guide
  • Vertices, Edges, and Faces of 3D Objects: A Complete Guide
  • Best 3D Modeling Software for 2026: Tools for Game Dev & Sculpting 🏆

Recent Comments

    Archives

    • May 2026
    • January 2026
    • September 2023
    • July 2023
    • March 2023
    • January 2023
    • July 2021
    • June 2021
    • May 2021

    Categories

    • 3D Modeling Fundamentals, Geometry & CG Basics
    • 3D Printing Tutorials for Figurines, Miniatures & Models
    • 3D Software Tutorials, Reviews & AI Tools for Artists
    • 3D Topology Tutorials, Retopology Guides & Edge Flow Techniques
    • Animation Tutorials, Principles & Character Motion Guides
    • Blog
    • Character Rigging Tutorials, Skinning & IK/FK Guides

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    CGTyphoon logo white 256x70

    Topology  Rigging  Animation  Fundamentals  Software  3D Print  About Us  Blog  Contact

    • Follow
    • Follow
    • Follow
    © 2026 CGTyphoon

    Privacy Policy  |  Terms & Conditions  |  Cookies Policy